| Management number | 233435652 | Release Date | 2026/06/27 | List Price | US$16.53 | Model Number | 233435652 | ||
|---|---|---|---|---|---|---|---|---|---|
| Category | |||||||||
This book argues that games offer a means of coming to terms with a world that is being transformed by digital technologies. As blends of software and fiction, videogames are uniquely capable of representing and exploring the effects of digitization on day-to-day life. By modeling and incorporating new technologies (from artificial intelligence routines and data mining techniques to augmented reality interfaces), and by dramatizing the implications of these technologies for understandings of identity, nationality, sexuality, health and work, games encourage us to playfully engage with these issues in ways that traditional media cannot. Read more
| ASIN | B0GFBM17LK |
|---|---|
| XRay | Not Enabled |
| ISBN13 | 978-1315390925 |
| Edition | 1st |
| Language | English |
| File size | 920 KB |
| Page Flip | Enabled |
| Publisher | Routledge |
| Word Wise | Enabled |
| Print length | 217 pages |
| Accessibility | Learn more |
| Screen Reader | Supported |
| Part of series | Routledge Advances in Game Studies |
| Publication date | July 6, 2017 |
| Enhanced typesetting | Enabled |
If you notice any omissions or errors in the product information on this page, please use the correction request form below.
Correction Request Form